Fun, but gameplay can get tedious
Generally, Montowers is a great game. It's a monster capture/battle game akin to Pokemon. The sheer magnitude of the collection aspect of the game will keep you entertained for hours- there are so many different monsters to catch, each with different stages.
The game has a cute art style and very simple to learn. The graphics look nice and run smoothly on both my iPhone 4 and iPad 2 (can't say how they look on retina iPad). The battles themselves are turn based, although you don't have direct control of your monsters. You control whether or not you go first by a bar with a moving token in the middle. If you stop the token correctly, you go first. Even though it's a simple mechanic, the battles are fast and surprisingly fun. Unfortunately, some of the replay value relies on the fact that you don't necessarily catch a monster on the first try. In some of the later levels, much of my time playing was spent battling the same monster over and over in the hopes of catching it.
Aside from that, there's a heavy iap aspect to this game that may be a turn off to many of you. You collect resources to buy new monsters and items, but you also spend a good chunk of time waiting unless you spend tokens. You wait for monsters and even wait for your resources to recharge. While you can still battle during this time and, of course, spend money to skip it entirely, it does slow down the pace of the game considerably.
While Montowers may have a couple of aspects that only seem to exist to force people to play the game longer, it is a fun game that is definitely worth downloading. The gameplay is simple and the battles fast and interesting enough that it's a game that will keep you hooked for a long time.
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