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Report: Apple bans app incentives, cripples freemium games

Posted April 19, 2011 2:06pm by Phil Hornshaw Tags: Apple, iTunes, Freemium, Games, Tapjoy, App store

Apps mentioned:

It appears Apple has changed the rules of the iTunes App Store once again.

A report from Pocket Gamer claims that Apple has begun rejecting freemium games as they get pulled from the App Store for updates. The reason for the apps getting rejected, according to the report, are “that they offer virtual currency in exchange for downloads of apps.”

If you’ve played a game that’s “freemium” -- that is, one that’s free to download and includes a number in in-app purchases for in-game items to advance your progress -- then you’ve probably seen this in action. It’s called app incentivisation, and it works by encouraging players to download new games by offering them virtual currency in the games they’re already playing.

Virtual currency is a big deal in freemium games. The games are free, and the currency found within them is key to doing a lot of things during the course of play -- and generally, players have less currency than they need to do most of the things they want to do, which leads to a lot of waiting. That’s where the “premium” half of the word “freemium” comes in, as the game developer allows users to pay real money for the game’s fake money and continue through the game.

But Apple, apparently, is not having any of it. Some popular freemium games have already gotten the ax. One great title among them is Mega Jump, a game that’s received 13.5 million downloads and was pulled temporarily for a bug fix. When the game was resubmitted, Apple kicked it back over the in-game currency incentives.

Among freemium games, there are advertising networks that build incentives into games to help other games get exposure. Tapjoy is one, which gives away in-game currency in exchange for getting users to download new apps -- usually, at a discounted rate over if the player were to just buy the currency outright. It’s used by Glu Mobile, a huge player in freemium games, among others, and Tapjoy’s business is reportedly something like $35 million per month.

That’s a huge amount of business to suddenly cut out of the App Store with no warning, and that’s not to mention the fact that game developers across the App Store are going to be mighty annoyed when they find out the advertising network they paid into is suddenly no longer allowed, or that their games are suddenly banned.

Tapjoy claims that app download incentives are “the largest and most effective channel for app installs” in the App Store. That might be a tall claim, but the new rules are certainly going to have a big effect. I wouldn’t be surprised if this is a precursor to Apple rolling out an incentive system of its own or demanding additional control -- either way, be careful about updating your favorite freemium games for the time being.

randomboyj

Missing

You seem to be ignoring the lawsuit that has been in the works and the complaints that has been in the media for some time about these "freemium" games.

Apple is obviously trying to distance itself from these freemium games which has made them vulnerable to litigation. Apple has built it's own brand and should not jeopardize it's own business' well-being to support an "industry" that has been built off the back of it's own innovations and creations.

And, no, I'm not an Apple fan boy. I barely even own an iPod. I only see a business trying to close gaps that have left it open to litigation and to distance itself from somewhat predatory business practices that these game creators are engaging in.

Reply to comment Posted April 19, 2011

elgrande

Missing

Hmm interesting.

Reply to comment Posted April 19, 2011

Stynkfysh

Missing

I hate those types of games. I don't know how I feel about the policing of the games, but I am not sad to see them go. I have evolved to look for 'top in-app' purchases and if they even look like they are one of these games Apple is blocking, I don't even bother downloading them. I am sure that those games are part of the lawsuit that Apple is in regarding in-app purchases.

Reply to comment Posted April 19, 2011
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