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Eighty

Syd Sym’s slow gameplay not so sweet

Review for Syd Sym

Posted June 1, 2010 12:34pm by Dan Kricke Tags: Games

APPOLICIOUS ADVISOR RATING:

3 of 5 bars
  • PRICE: $1.99
  • TASTY: Novel concept of using candy pieces to create patterns is cool.
  • BUMMER: The pacing needs to be improved for this to be a killer iPhone.
  • COOL: Ability to “collect” the different pattern combinations is unexpectedly enjoyable.
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Editor's note: The 1.2 update of Syd Sym suggests that "Top Grabbing" has improved so experienced players are able to get through to more difficult levels quicker. While the speed of advancement has improved somewhat, a true level select would still be more beneficial.

Syd Sym's Sweet Symmetry ($2.99) isn't quite like any puzzle iPhone game I've ever played. That uniqueness works both for and against the creative iPhone game at various points, but ultimately lends it more respect as an interesting concept than a great game.

The basic gameplay mechanism of Syd Sym is similar to other matching puzzle games. Various candies drop onto your game board, and you have to create pairs or patterns in order to achieve the required number of points to progress to the next level. That you're encouraged to match patterns, as well as the more typical pairs, is sort of a novel twist that works because Syd Sym deals in single-item pieces. Unlike a game that relies on block-like pieces like Tetris, the single-piece candy gives you more room to experiment with combinations.

Combinations, in fact, loom large in Syd Sym. The game keeps track of every new combo you've discovered, and pulling off your first "five-in-a-row" pattern will net you more points than simply repeating your two-piece alternating set. One of the more clever facets of Syd Sym is that it allows the player to re-use his or her pieces to create new combos. Just because something is on the board doesn't mean you can't move it. So, if you've already grabbed a four-in-a-row pattern and want to move in a second style of candy into the middle of the four pieces to create a 2-1-2 pattern, you can do that, providing you have the room to maneuver the other pieces out of the way on the board.

While Syd Sym will allow you to move pieces wherever you want, you're not allowed to leapfrog over other pieces you don't want, so it becomes important not to box in more versatile candies that you could use for combos later. Each time you move a piece that you used for a combo, you'll be docked a few points. So if you end up having to move a bunch of pieces without getting any new points out of it, you'll actually end up with a net loss of points for all of your unnecessary rearranging.

Unfortunately, while all of these gameplay tricks seem interesting, the gameplay seems a step or two behind. Candy pieces are released to the board too slowly early on, so even if you know what you're doing after playing the game a few times, it takes too long to start up the iPhone game and get back to a challenging level. While you can quit and jump back in to your previous game, you’re not allowed to start on a higher difficulty level if you’re starting from scratch.

Ultimately, you play an iPhone game because you want to kill time in an enjoyable way, but the pace of Syd Sym's Sweet Symetry is just a little too slow to call enjoyable. It is a cool concept, and with a few improvements it could be a must-play; but for now, it's probably only essential to puzzle fanatics.

codemonkey_uk

Self-portrait

Syd Sym has been updated.

As well as improving the way "Top Grabbing" works so experienced players can power through early levels much more more quickly, version 1.2 also

Adds new localisations:
- German
- Norwegian

Add social buttons:
- Share your High Score and Combos on Twitter.
- Tell your friends about the game on Facebook.

And:
- Syd now lets you listen to your own music while you play.
- Pausing the game now also shows the status bar, so you can check the time / battery left / network signal without quitting the game.
- Improved font.

http://itunes.com/apps/SydSym

Associated Apps:  Syd Sym

Reply to comment Posted June 11, 2010

codemonkey_uk

Self-portrait

Syd Sym has been updated again! The 1.3 update includes:

An Improved Save System:

* Full "Freeze Game". Quit any time, and jump right in where you left off.
* New "Restart Points". Start a new game right in the thick of the action! Syd will remember your best efforts so far, and let you jump in at one of 4 key progress points. No need to play through earlier levels if you just want to get those last few 7-piece combos!
* Extra info on Continue screen. Not sure if you should continue or start a new game? Can't remember where you were? Worry no more, the New Game / Continue menu now shows you what level you were on, what your score was, and how big your "Perfect" multiplier was!

Star Ratings. Not sure if you've been playing well? Syd now rates your performance on a 5-star scale. Can you get 5 stars? It's not easy!

Spanish translation.

Added on screen "Pause" button for people who didn't like (or never discovered) the shake-to-pause.

iOS4 fast-switching support.

http://itunes.com/apps/SydSym

Reply to comment Posted July 01, 2010
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