There’s a pretty interesting game on the surface of Mutant Roadkill. An endless driving game with unique objectives, the primary of which being “run over all the zombies,” seems like a fun concept. In execution, it feels less enjoyable than it should.
That’s partially due to the glacial pace with which you can meaningfully improve your zombie-crushin’ vehicle. While it’s a treat to be able to upgrade your wheels with weapons and stronger armor, the gimped auto you start out with is kind of a drag. Endless runners often have a ‘first shot kills’ mentality, but the action is so sparse in the early going of Mutant Roadkill that it takes too long to get to the point where you might take that one hit. And then suddenly you’re hit and starting over.
That issue is solved by the previously-mentioned upgrades you can purchase, but unless you’re willing to shell out real dollars, the game’s slow accumulation of points will have you waiting too long to grab enough power-ups to make the game worthwhile.
It’s too bad, too, because Mutant Roadkill brings some fresh ideas to endless runners. The actual enemies you have to deal with as they try to hang off of your car and the “missions” that are thinly-veiled objectives help give the player some motivation. It’s just too bad the actual game isn’t more fun to play.