VISUALLY STUNNING, ENGROSSING STORYTELLING GAME ON YOUR MOBILE DEVICE! UPDATED WITH NEW CONTENT!
*Nominated for Mobile game of the Year by the Academy of Interactive Arts and Sciences.
* IGN: "worth playing just to experience the game’s huge amount of eccentric dialogue, and to experience the unfolding mystery.... one of the best to hit the App Store in recent memory."
* KOTAKU: "at home ...
iPad, iPhone, iPod Touch
Category: Entertainment, Games, Action, Adventure
Updated: April 09, 2012
Publisher: Phosphor Games, LLC
Version 1.1.1 [573 MB]
Dungeon Crawl? by teacup
For better and for worse, Dark Meadow buys into Infinity Blade mechanics, offering a light RPG experience, decent eye candy and... yea... other things. I was looking forward to this one; specifically I expected a tense atmosphere because it's meant to be a horror game. Even though it seems like the designers went out of their way to remove anything that could make me jump. Navigation is turn based; pick the next location where you want to go and an enemy may/may not appear, right when you select that location (and at no other time) - so as long as you're not moving, you know you're safe. Enemies may appear behind the PC (which is alright) but even then the subjective camera automatically aims at them, killing the thrill of scanning around nervously and confusing navigation (see below). The UI is the same weird thing they had in I.B - feeling pasted, not visually related to the theme; popping a screen after each battle and displaying green navigation targets all over the 3D view is intrusive. What's the point in preparing all these pretty graphics suitable for an immersive experience, then keep reminding us that it's just a game? Right. So there are scarier games on iOS. Is it a good game at least? It has a good mix of ranged and melee combat. Having no map is annoying because the corridors all look the same, so much so that when monsters appear I don't know if they do because they re-spawn or if I am visiting a new area. As far as I understood it doesn't even matter, just play and level up until you're strong enough to defeat the boss... ? I'm not sure about the story. Lots of scraps to pick up, more like collectible novelty than a coherent story line that would accompany progress in the game. It's easy to forget that Infinity Blade is an extremely polished game, and guesswork that its minimalist recipe can be improved without sweat.
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